how are massive game environments made?

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  • ℹ️ Published 1 years ago
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💬 Comments
Author

I knew of procedural terrain generation, but I never knew it could simulate certain environments and the effects of weather which is amazing. Always thought it was just hand made.

Author — Sir Pemberton S. Crevalius

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I think you missed talking about painting the layer of object placement like grass tree rock. Also maybe the spline generator to build stuff that follow a line like road fence electric pole etc... These also generate stuff quick while doing exactly what the artist intended.

Author — Render Wire

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Nice video! Having worked at Ubisoft before, I can add that besides the procedural tools which are a must for creating big worlds. There is also a huge team effort, tools and conventions that people need to follow to finish a massive project like those. It is a lot of work for sure!

Author — UNF Games

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Yo this is exactly the topic I was hoping for, I could watch an hour+ deep dive on this, but thank you for even this surface level exploration. Procedural tools that empower artists more than replace them is super exciting stuff to me :D

Author — Willium_Bob_Cole

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Very interesting! I always appreciate a well-made environment, especially for how much work it actually takes! I really appreciate the personal touches to make a world feel inhabited and crafted by artists and it's also really cool how much they can do with nodes. Just change a few things and it's doing massive amounts of work for you!

Author — RSpudieD

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My maps are procedurally generated, and I also have quite a complex path finding algorithm that make it possible to place buildings and points of interest where they "make sense", certain distances from a list of other points, etc. It gives me so much functionality in terms of randomness, on-the-fly tutorial-stuff and AI play.

Author — Re: cOg Mission

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Man I love your stuff. What I would do to have your mind play a part in the game we are creating. Seriously awesome stuff.

Author — Geekygreek7

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I really had no idea how could they make such intricate worlds until now. Thanks for enlightening me.

Author — Steaming Pot Productions

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Also crunch is a very popular, fundamental technique some studios use to make this vast worlds

Author — ThisPez

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Thanks. Really dig your videos about all the topics and questions i never really had an answer for. As a 3D Modeller myself, getting to know those little details helps me a lot in my job actually.

Author — Eric O.

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Thanks, always wondered the actual procedure of making in-game world environments. Never thought about modular kits, but it makes a lot of sense now that you mention it. Great visual presentation as well -- I'm a sucker for practical demonstrations and applications, and you did a great job on that part. I'll have to check out more of your videos :)

Author — Zain Mushtaq

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This is really cool and makes a lot of sense, why we're seeing smaller studios create bangers!

Author — 4BangerKovaaks

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You should make a full dedicated vid to outer wilds, it has so many amazing areas and gameplay that has to be opened to the internet! All the little things is so cool. No examples becuase spoilers but please!

Author — EHM01

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You've earned a new subscriber!! I was excited to hear you mention Modular Design, because there's a Minecraft mod that uses that mechanic to make the procedural generation absolutely incredible! It's called the Wildlands mod

Author — Kelcey Clark

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the map editor in Far Crys 4 and 5 actually have a user friendly version of this stuff and it's pretty fun messing around and creating your own environments

Author — dek

Author

I love game design. Sadly, most gamers don't understand at all how much effort it takes to craft a good game. It makes me happy that good games naturally get the attention they deserve though (in most cases). MoCap, hand made animations, voice actors, programmers, environment artists, model artists, and the list goes on and on.

Author — Earthqu4ke

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love your videos, super informative and to the point! keep up the good work!!

Author — screeb

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The quality of the map and the amount of effort put into it can can alter a gameplay experience by such a large amount, sadly most devs miss this and dont give their maps too much attention

Author — Acay

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This makes me wanna try making a world just for fun with a procedural terrain generator😅

Author — ShiberNyan

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Thank you. Very informative. You explained the process of making Environment art in a easy to understand way.

Author — Hemanth Saji