#RiggingInMaya | Part 14 | Intermediate | Face Rig - Blend Shapes

  • 🎬 Video
  • ℹ️ Description

Welcome to video fourteen in my #rigging in #Maya series.

In the previous video we looked at building a joint based facial rig, complete with all the controls needed to animate it.

What we are going to do now is take a step back and rebuild the face rig but instead of using joints we will be using #blendshapes.

Rather than just focus on the shape editor I also want to investigate some other options which could help speed up your shape creation.

In addition to this, I also want to share a technique I regularly use to help divide an area, like the lips, into sections but this is also future proof if the base shape changes. So, in effect you will be building a blendshape generator.
Join the antCGi Club -

Say "Thanks!" with a Coffee -

Join the antCGi Club Discord Server -

Join The Facebook Group -

Download Tutorial Assets and Follow Along!

Tools Used -

Follow Me At -

Download -

💬 Comments

Finally finished this video. Much appreciated, and looking forward to the next one. Cheers!

Author — 3D_Syntax


How do you go about separating the head with that of the body mesh when working on the Blend Shapes? Thanks.

Author — Dylan Mowat


Your tutorial really helped me, thank you so much!

Author — Erika S Santos


This is great! Exactly what I am looking for. I am trying to create blendshapes for an Unreal Engine fbx rig I have. Will i be able to export these blendshapes on the rig I have imported into Maya and they will exist on the rig in Unreal Engine?

Author — Feeding_Wolves


Is there a point in your videos where you cover blendshapes that change the position of the joints and how to handle that? I'm talking about something where the blendshape changes the position of the eye or the nose and you have to adjust the rig or else the deformations won't work properly? Is that covered somewhere in the series?

Author — Will W.


Much appreciation to this great work and these great videos >>> thanks

Author — Michael W. Moses


I em a few years back when shape editor ca, e out, I thought this was going to overtake the old I’m bone based rigging, and now it seems like it has

Author — Gene Zhao


now everyone can learn rigging very easy and free. thanks

Author — Mutalib Gozalov


Wow, nice tutorial. If you wanted to go more advanced with your mouth blendshape rig, what other shapes would you create besides 'mouth open' to split up using the lip generator method?

Author — Pots and Pans


It's very useful to me bro thanks for it. love from India❤️❤️

Author — Jeevan Babu


How can we separate the head without paint new skin weight to the model?

Author — Jurin2001


How can I close eye in my animation pls tell me tutorial no.

Author — Saurabh Chaurasia