In this video, I'll discuss the difference between the new and old Parkour systems. Comment your feedback and opinions!
💬 Comments
I like parkour 2.0 but I want the old wall running animation back.
Author — Neil Armamento
I want to run on walls, roll over obstacles, and all the other things of parkour 1.0. It was funnier. Less easy, but funnier.
Author — Massimo Cornacchia
I kinda like the 1.0 wallrunning better
Author — Kad Tubo
the flip jump in parkour 1.0 was nice and synergized well with jump attacks with melee, this gave me the ability to close the gap with enemies and melee them. I love parkour 2.0 so much better, but I do miss this 1.0 feature, even more than coptering
Author — Crixus044
Parkour 2.0 may have been faster, but 1.0 definitely had more style and skill if you think about it.
Author — Domenic Siraco
Hopefully in Melee Parkour 3.0 They will improve everything including 1.0 wall running animation and put it back in! :)
Author — David Poa
the energy effect on the legs during the bullet jump seems a lot more intense than the current build. any idea if it was specifically toned down at some point, or if graphical changes made it more subtle?
Author — wormcity
One thing I found in warframe with parkour 2.0 is that now, tenno can fly. you bullet tjump, then aim glide for a bit, then crouch in order to slide. as you slide, double jump then aim glide and boom, you can fly. it is a bit hard to pull off at first, but becomes very natural.
Author — Leahpar mi-mo
i feel like if they made a compromise with 1.0 and 2.0 then we would get the perfect parkour
the question being what we would have in the new parkour compromise
Author — RocketXIX
i've always felt parkour 1.0 was not suitable for a fast paced action games like warframe....
Author — MUHD SHAZARIL AMIN
This update is probably still the best thing that ever happened to the game.
Author — Fantyyy
So thats what the first parkour system looks like
NO DOUBLE JUMPING ON THE FIRST??
I THOUGHT IT ALREADY HAD THAT
Author — S T A L K E R [ZackDen]
I feel what the game needs now is more depth to parkour system parkour 2.0 added new things to it but removed old things if there were parkour 3.0 I'd want the sprint to be faster keep everything else from parkour 2.0 but add a trick mechanic where you can perform various alternative tricks (flips vaults wall runs as well as really cool looking flips followed by kicks) and the more tricks you pull off while in the air or performing certain "skilled" actions the faster it makes your character move thus making it harder for the enemy to hit you plus if you manage to do certain tricks in the air near an enemy it kick them which stuns them and either knocks them to the floor or opens them up to a finisher which will be heavily rng based also want a cover system similar to what the enemy ai have and utility belt that house smoke bombs grenades ever that have like a 30 second cooldown if any item is used so you cant have chick out all of them at the same time if this doesn't sound like a kick ass update idk what will
Author — EJ Andrews
They should've kept coppering, making it easier to copter with all weapons, and add parkour 2.0.
Author — DrewTime
About the zipline, when u ride on it should be like the old zipline and when u want to go back up for a resource or something, then we could balance on it and walk on it or to kill enemies on the zipline
Author — TheRiftWalker
Wut should stay is the Ziplining, Bullet Jump, Aim Glide, and Double Jump, the wallrunning was more stylish and I honestly wished that it would come back in the game together with wall hopping
Author — TheRiftWalker
when it comes to the Roll animation i like the old better its more realistic. new animation i dont like. but i prefer the new one
Author — BigSmoke
I like how Loki can wall grapple indefinitely.
Author — Case Coal
No parkour 2.0 will never compare to 1.0. Slower than anything they can do with 2.0. Ruined the game for me